Which 3d modelling software should I use?

by 3D G33K

hi. I have searched a bit online to find a good 3d modelling and animating software, free or paid versions, it doesn’t matter. Im going to use these models on a game I am going to program in c++ dark gdk. What software should I use? I want to make characters and guns. I want them as smooth as possible. I found out a few things about the software blender, is that any good?I don’t want it to be very hard, but not simple either. Thanks

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One Response to “Which 3d modelling software should I use?”

  1. Arith


    3D studio is awesome. Used it in highschool.. but it also has a pretty nice pricetag on it. Blender works.. but if you ask me the interface was put together while in an offroad vehicle with their elbows. Maya is another big name, and last I checked they had a free educational version. Another tool that is commonly used is Milkshape3d. Shareware though I think.

    As someone who is actually on the same road (I’m using C++/OpenGL) I wouldn’t focus on models or art at all until you have some semblance of an engine. First, if you created the model in another program you also need a way to bring that data in and interpret it. I don’t know anything about dark gdk but normally that means you have to write your own loading routine. Then you are into fine details.. you may have a model, but what about lights? Polygons require a normal vector in order to show light properly. You have to calculate this yourself most of the time (again, not sure about dark gdk).

    Point is, if you are getting into game development, art isn’t your most important problem.

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